The gameplay is good overall. Ive played some old-school games similar.
Ive put in about 2 hrs so far, and just a couple of things Ive noticed:
Game system works very well.
I like the health mana hunger and xp system.
Battle system is simple, but quick, so it doesnt get in the way.
Only thing that I would suggest be fixed is there is only the limited food that can be found in boxes and chests. If you die, its not hard to get in a starvation cycle, as at death they only restore you at maybe 10% of health. Thats not so unfair, but places to rest are few, so you have to use your precious food to restore health before you have to fight again (because at 10% you wont last long) and once you have eaten it, there is no more to be had. Maybe if random food was added dropped in battle it would make exploring less painful when you try to search for solutions to puzzles, or for keys and keep dying of starvation.
As for exploration. Maybe a map of explored areas would be nice, as without one, with the combination of sparse food, and large maps that look extremely similar i found I kept going in circles. At least that would make it easier to find rest areas.
I will keep trying this game, as I love the concept. Just needs to be tuned a bit. Once you get stuck in a no food cycle, and there being no way to load a past game, you dont want to keep playing, and dont want to start over again.
Id recommend the game to anyone who likes this sort of old school rpg.
I hope a few things are added in an update to keep me playing.