The grid-based gameplay works really well on the touchscreen - more games like this please, instead of trying to clumsily copy the mechanics of mouse-driven FPS computer games. (Though, I admit, Aralon worked well if you used the fixed view.) I enjoyed the retro atmosphere.
Im not a huge fan of the random monster encounters because I felt forced to find the exit before running out of health and food. But it is quite forgiving and you can plod through most of the levels even though youll die dozens of times. You respawn with reduced health at the point you left off.
My biggest complaint is the lack of any kind of map. Its quite easy to get lost in the dungeons, as many of them look alike. The NSEW indication at the top does help a bit, so you can follow one direction and eventually come across a something undiscovered.
The game provided me with a few days (off and on) of gameplay. I am not a hardcore RPG player but was able to beat it without too much frustration.
The game looked and played well on the iPad, but an HD version wouldve been nice. I look forward to seeing what the developer comes up with next.
causeeffect987 about Descend RPG, v1.1